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PhaethonGames

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My Bio
A small group of passionate people working together for great video games and art.

You can talk to us on :
Discord : discordapp.com/invite/U5bBeJt

And you can follow us on :
Twitter : twitter.com/PhaethonGames
Facebook : www.facebook.com/PhaethonGames…
Youtube : www.youtube.com/channel/UCkP1N…
Website : phaethongames.com/en/

Favourite Visual Artist
Nassima Amir
Favourite TV Shows
Battlestar Galactica
Favourite Writers
Franck Herbert
Favourite Games
Starcraft, League of legend, Guild War
Favourite Gaming Platform
PC
We spend a lot of time coding during the last weeks (maybe a bit too much ^^) and now we have new games coming for this year 2018! 🎮 Starting tomorrow we will post new game concept to test (about a game per week for February) and you will get the opp...
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AVAILABLE FOR DOWNLOAD!  https://phaethongames.itch.io/gmo  on itchio After lots of debugging  , tons of Murphy's law events   and a few gallons of coffee  we can finally give the link to our very first game! Have fun!  
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[Development Update: Goals for sprint 21] - Release on itch.io - Rework the heroes spell - New network system (better, faster & stronger!) - New temple 3D model implemented  [Development Update: end of sprint 20]  Goals reached : New UI & random spa...
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Profile Comments 21

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Happy birthday, I hope you had a great day! :la:
Hullo PhaethonGames :) 

First of all, I must start with a congratulations! I read above that this is your first game and it honestly looks incredible!!

The artwork is absolutely beautiful and from the looks of the trailer, it runs quite smoothly in action. (As mentioned below..) I do see the resemblance to the Warcraft 3 games, though I also see elements (in your art style) to the World of Warcraft Un’Goro jungle as well as Donkey Kong Jungles, which I find to be very appealing ahaha

I especially love the lighting present in the screenshots.. It is an excellent touch which I think really makes the whole scene pop. 

One thing I noticed in the trailer, was the presence of continuously moving shadows on the ground which was an interesting effect, though at some points I found it to be rather distracting from the gameplay (but I think that might have just been the timing of the video as it wasn’t in all scenes) 

Anyways, I think this game looks great and I can’t believe that such a small team was able to create this c:
Keep up the good work!
For the continuing moving shadows in the trailer, it's actually not the ingame classic time.
We speed up the time to show the day/light cycle system.

Maka will be really happy about the lighting comment. She spend tons of hours on it.
The N64 aspect of the jungle wasn't intended actually but we really liked the result so we kept it ^^

Thanks a lot for the feedback !
It's indeed our first game and we aimed a little bit higher than we should for our first try.
We will probably try to do less complicated games for our next project haha
Ahh I see. :o

Keep up the good work c: I'm excited to see it in Beta.. maybe ill give it a try ahhaha
Hi PhaethonGames! I have seen screenshots of the game so far, and it reminds me of old Nintendo 64 games, style-wise (though it looks intentionally done). Will this be released for computer users? I have noticed you are not posting a kind of content that may attract more people to your game - gameplay. The most sophisticated part to your game may be how it works, what the objective is, or what the player can do for example. I think if you posted more videos (I'd recommend YouTube) advertising the game people will have a much better idea of what it's about and follow it. I'm part-independent game developer, so I do have experience with stuff like this. I've started work on my own game, Aurora Pinball, if you'd want to see here!
Hi robskind! Hi!

The Nintendo 64 visual wasn't intentional but now that you're mention it, I would agree. Actually we were trying to set a reminder of warcraft 3 games with improved and modern texture. But along the development we change a lot the visual aspect of the game. We posted a small topic about that on our website if you want to read it.

The game will be for PC and we plan a alpha release for free at the end of the week on itch.io.
I think you're right about the gameplay. We will add it pretty soon on our Youtube channel.
By the way you can find some gameplay footage on our Facebook Facebook or Twitter Twitter.

I really like pinball game so I will follow what you're doing with your game :)
And if you need some help about unity development feel free to contact us.